
Pokémon · Stage 1 · 80 HP · Water

Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.
If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
“It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.”